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<h1>The Mesa 3D Graphics Library</h1>
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<h1>Mesa 19.2.6 Release Notes / 2019-11-21</h1>

<p>
    Mesa 19.2.6 is a bug fix release which fixes bugs found since the 19.2.5 release.
</p>
<p>
Mesa 19.2.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 19.2.6 implements the Vulkan 1.1 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>

<h2>SHA256 checksum</h2>
<pre>
    9d7b24fa60c82db34788196450042a55ce6cb2d70c7a8d5c31401619b6907797  mesa-19.2.6.tar.xz
</pre>


<h2>New features</h2>

<ul>
    <li>None</li>
</ul>

<h2>Bug fixes</h2>

<ul>
    <li>glesv2.pc is not built since fafd20f67dec9f589</li>
    <li>textureSize(samplerExternalOES, int) missing in desktop mesa 19.1.7 implementation</li>
    <li>[19.2.5] lp_bld_misc: broken #if PIPE_ARCH_LITTLE_ENDIAN on ppc64l</li>
</ul>

<h2>Changes</h2>

<ul>
    <p>Alejandro Piñeiro (1):</p>
    <li>      v3d: adds an extra MOV for any sig.ld*</li>
    <p></p>
    <p>Dave Airlie (1):</p>
    <li>      llvmpipe/ppc: fix if/ifdef confusion in backport.</li>
    <p></p>
    <p>Dylan Baker (2):</p>
    <li>      docs/relnotes/19.2.5: Add SHA256 sum</li>
    <li>      meson: generate .pc files for gles and gles2 with old glvnd</li>
    <p></p>
    <p>Eric Engestrom (1):</p>
    <li>      vulkan: delete typo&#x27;d header</li>
    <p></p>
    <p>Hyunjun Ko (1):</p>
    <li>      freedreno/ir3: fix printing output registers of FS.</li>
    <p></p>
    <p>Jose Maria Casanova Crespo (1):</p>
    <li>      v3d: Fix predication with atomic image operations</li>
    <p></p>
    <p>Yevhenii Kolesnikov (1):</p>
    <li>      glsl: Enable textureSize for samplerExternalOES</li>
    <p></p>
    <p></p>
</ul>

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